I am a Game Designer and Creative Director with deep roots in music, sound, and cinematic storytelling. For over 15 years I have worked as a composer, sound designer, and educator, collaborating with game studios, film productions, and orchestras worldwide. That experience has shaped how I approach design today with an ear for emotion, pacing, and immersion that connects players to story and world.
As I have expanded into game design and interactive storytelling, I focus on building experiences that are both cinematic and player driven. I thrive at the intersection of narrative, mechanics, and sound, where gameplay and emotion reinforce each other. My work spans cutscene direction in Unreal Engine 5, prototyping systems and mechanics, and designing gamified learning platforms that bring interactivity to education.
Highlights of my work include:
Game Design & Direction: Developing episodic, narrative driven game concepts inspired by cinematic storytelling
Music & Sound in Games: Composed and produced scores for indie games (SkinWalkers, ORG, The Blind Warrior) and feature films, with 20M+ streams and 400+ licenses worldwide
Interactive Learning & Gamification: Designed LMS based platforms that transform music education into engaging gameplay experiences
Collaboration & Leadership: Directed orchestras, music teams, and cross disciplinary creative projects, uniting art, technology, and narrative design
While I will always be a composer and musician, my current focus is on creating worlds, systems, and stories that are immersive, innovative, and unforgettable.
Published Creative Direction and Design Portfolio
Projects Currently In Production
ORG (Video Game) | Jubal Games | Jubal.com | Director of Sound Department | Cinematics