Hello! My name is Josh Andres. I'm a game and creative director with over 15 years of project management experience in music, narrative design, and immersive media. My journey began in the world of music—composing, producing, and licensing tracks for film, TV, and games—before evolving into a full-spectrum storytelling career that now includes game design, cinematics, sound direction, and narrative development.
Over the years, I’ve scored and sound-designed for indie games like SkinWalkers, ORG, and The Blind Warrior while also composing for films on Netflix, HBO, and Amazon. Three years ago, I pivoted toward directing and designing original interactive content—developing projects in Unreal Engine 5 that merge cinematic storytelling with gameplay in a structure inspired by prestige television.
I bring a unique blend of technical skills (UE5, Wwise, FMOD, Logic, Pro Tools), leadership experience (managing creative teams of 30+), and a lifelong passion for games—33 years and counting. My focus is on building emotionally rich, story-driven experiences where audio, gameplay, and narrative work in harmony. Thank you for taking the time to view my portfolio!
Let’s create worlds worth living in.
Published Portfolio
Composer | Game Design
Composer | Cinematics
Composer | Sound Design
Composer | Cinematics | Sound Design
Projects Currently In Production
ORG (Video Game) | Jubal Games | Jubal.com
Bagman Rising (Film) | Shadowscape Pictures | Shadowscapepictures.com